![warframe enemy health calculator warframe enemy health calculator](https://i.ytimg.com/vi/o1B2WLMnfPk/maxresdefault.jpg)
Shield bonus, damage multiplier, minimum damage, and status chance are affected by Ability Strength.
![warframe enemy health calculator warframe enemy health calculator](https://n9e5v4d8.ssl.hwcdn.net/uploads/ebe00f48ac510078133b11f4d0fd00e6.jpg)
Arc discharges will inflict a minimum of 50 / 60 / 100 / 200 Electricity damage. An arc discharge inflicts 250% / 300% / 500% / 1,000% incoming damage as Electricity damage to a single target within 5 / 6 / 8 / 10 meters with a 10% / 15% / 20% / 25% status chance. Infuses Chroma and affected allies with an electric current that increases base Shields by 50% / 65% / 75% / 100% and converts incoming damage into arc discharges.* Tenno Flesh and Object Health have no resistances or vulnerabilities. Narmer units are copies from other factions they have identical health to their originals. The nine health types are partitioned into four standard Factions, the Corrupted and Narmer factions borrows from these.Ĭorrupted units are copies from other factions they have identical health to their originals. There are ten health types, three shield types, and four armor types-these seven act differently from health and are covered on the Shields and Armor pages. 6.1.4 For Enemies with Health, Shields, and Armor.6.1.3 For Enemies with Health and Armor.6.1.2 For Enemies with Health and Shields.Viral procs, such as those dealt by Grineer Powerfists, will temporarily increase the damage to the victim's health (+100% with 1 stack, up to +325% with 10 stacks) even if the attack itself is absorbed by shields). Toxin damage, which is commonly dealt by units like Toxic Ancients, Toxic Crawlers and Venomous Eximus, will bypass shields and strike the target's health directly, which can also proc a Toxin damage-over-time effect. Most attacks will only damage health after the entity's shields have been fully drained, but there are a few exceptions. This sound also plays when bleeding out and when dead. Once the Warframe reaches 10% health or below, a loud, heartbeat-like sound will play, and a slight ringing can be heard. While a Warframe is losing health, the screen's edges will begin to flash red at a pulse. The health of other entities can be displayed over their heads, should the player aim directly at them. Warframes, Kubrows, Kavats, Rescue targets, and Alad V will enter " bleedout" when their health values are reduced to zero, while all other entities will instead be killed.Ī Warframe's health is indicated as a red number at the top right of the screen. Health ( Hull for Railjacks) is a value that represents how much damage an entity can sustain if the value is reduced to zero, the entity will be incapacitated in some manner.