It does not like omni-directional microphones. It's made to make voices over gaming sessions clearer, which means that you as a player are listening to the games audio and up to maybe 32 people talking at the same time so I reckon removing noise from those voices world change a whole lot in that context.īut I still think we're far off integrating this into our profession. That Krisp thing sounded better to my ears, but it still wasn't good enough for the cinema. So yes, impressive, but it works because the sound quality is so low.
And there were audible artifacts from the RTX.
Those mics are very close to the mouth and are probably designed for specific application and position, whereas our mics are made to sound flat and reproduce natural sounds.Īnd that vacuum I could hear in his speech. In a theater, you would probably hear all kinds of things. But again, even if it does sound acceptable, the bitrates are low. Yeah I love to be proven wrong! I tend to take these demos with a grain of salt. And it is doing it in REAL TIME only with only a few milliseconds of delay.Imagine what a post workstation plug-in could do with 2 AI passes in non real time. Well I think what is doing is amazing and the quality of the recorded demos sound quite acceptable when you consider the INTENSE background noise like Sirens and Vacuum cleaners and even shouting children within a few feet of the mic. I really wish though that this will be great and can reproduce high quality sound. I still think it's faster to adr or find another line and edit that in.
Imagine being in post having a line that sounds fine and this is applied, it still sounds good and clean, but there's artifacts that make it just that little bit unusable. I mean the bandwidth of these streaming services are under 64kbit, if even that. Chances are this will never make it to set or even post, due to several limitations, one being we often require much higher sound quality than these gaming services do.